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Monday, June 27, 2022

Why Firms Find Implementing Customer Primacy So Hard - Forbes

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What’s the current fuss about customers? Shouldn’t firms care for all their stakeholders? In fact, I am often asked: Is there even any difference between customer capitalism, shareholder capitalism, or stakeholder capitalism? After all, can’t you be entirely responsive to your customers under the same governance structure and management, whether you put customers, shareholders, or stakeholders first?

What such questioners miss is that the advent of customer capitalism involves much more than a decision to prioritize of one class of stakeholder over another within the firm’s existing structure and way of operating. In fact, customer capitalism is built on a different kind of thinking, that has led to new structures, new ways of operating, new kinds of leadership, and paradoxically, extraordinary profitability.

The Rise Of Customer Primacy

The pivotal idea that the purpose of a firm begins with customers came from the management guru, Peter Drucker, who wrote in 1954: “There is only one valid definition of business purpose: to create a customer.” Only one. Drucker submitted the idea as a plausible narrative. It was not based on a quantitative study of existing firms. At the time, there were no such firms to study. It was Drucker’s theorizing as to what should be the purpose of a firm, given his understanding of the dynamic of companies under capitalism. Making money was a result, not the goal of the firm.

For the next half-century, firms largely ignored Drucker’s idea. As part of their public relations statements, firms often declared that “our customers are number one” and indeed, most firms did what they could for their customers within the limits of their existing structures and processes. But mostly firms after the 1970s increasingly pursued shareholder value—maximizing profits for the company, its shareholders, and its executives. Customers were not usually number one.

This new management thinking began to take hold first in software development, following the Agile Manifesto of 2001, which offered a set of priorities and principles as a better way of developing software.

In time, as the digital age unfolded and developing software became steadily more important, customer-centric thinking began spreading from the IT department to running the entire firm, eventually transforming almost every facet of management.

In January 2010, management guru Roger Martin, announced to the world in Harvard Business Review that a new era—customer capitalism—had begun. And in 2011, the financial sector also grasped that “software is eating the world.”

Customer Capitalism: A Different Way Of Thinking

Before this, management thinking reflected an internal view of the firm. Management was about making the firm operate more efficiently and effectively within a relatively stable world, with given systems, processes, and practices. The firm did what it could for the customer within the constraints of its existing systems. Top management knew best and issued directives to the rest of the organization, using steep chains of command to ensure order. Car companies competed against other car companies, banks with other banks, and so on. Managers saw themselves as solving the equivalent of familiar jigsaw puzzles. If they could fit the pieces together into the correct pattern, they could extract, and take, the value they believed to be their due.

Customer capitalism embodies different thinking. The perspective is mainly external. Success depends less on the internal workings of the firm and more on its ability to master a turbulent unpredictable world of exponential technological possibilities and to delight unpredictable customers. Innovation is pivotal and involves not merely adapting and improving what already exists, but creating what is new. The firm aspires to generate new possibilities of working, operating, interacting, playing, and living for its customers. In the process, the firm helps create a new world, just as artists create works of art. Staff and partners are active in the creative process, not mere executors of management’s commands. Competition—can come from anywhere. The firm is not merely copying, adapting, or learning known rules. Profits are emergent effects of invention and creation. They are the results of making rather than taking, often out of literally nothing.

Customer Capitalism: A Different Kind Of Management

This different thinking sparked a dramatic transformation away from top-down bureaucracy, in which individuals reported to bosses and focused on outputs and profits, and towards a new, more agile way of operating, with self-organizing teams linked in a network, with a clear line of sight to customers and a mandate to be responsive to their needs, The need to delight customers, rather than merely satisfying their needs, implies a level of empathy for, and responsiveness to, customers that is impossible to accomplish with top-down bureaucracy.

Today, it is increasingly becoming apparent that firms embracing the new, more agile ways of creating value for customers, can move more quickly, operate more efficiently, mobilize more resources, attract more talent, and use it more effectively, win over customers more readily, and enjoy more elevated market capitalizations. Accordingly, the most successful exponents of customer-capitalism—Alphabet, Amazon, Apple and Microsoft—have become the most valuable firms on the planet, while former giants, like IBM and GE, which persisted with industrial-era thinking, went into steep decline.

Customer Capitalism: A Different Kind Of Leadership

Such a deep-seated changes require leadership shifts at the very top of the organization. Merely telling people to delight customers, , or delegating implementation to lower levels, or throwing money at the problem, have turned out to be ineffective. Leaders must exemplify the new way of thinking and the modus operandi in their own conduct. Instead of controlling and containing, they must become inspiring and energizing. See for instance the case of JP Morgan Chase.

As compared to the grind of bureaucracy in the industrial era, the new management practices— encouraging the love of customers and the use of self-organizing teams—were a nice surprise. They could potentially free the human spirit in the workplace from the tyranny of a money-hungry hierarchy, while also making companies more productive for customers and for society. The idea of delighting customers had resonance with the other-directed thinking of age-old ethics, in sharp contrast to the self-centered avarice explicit in maximizing shareholder value..

While no firm fully reflects all the aspirations of customer capitalism in everything it does, there is an increasingly sharp divide between the financial results of firms that embrace customer primacy and those of firms that doggedly continue as hierarchical bureaucracies. This steadily growing financial gap ensures the continuing spread of customer capitalism, despite the disruption to established management practice.

And read also:

What JPMorgan Must Do To Get The Stock Market’s Respect

Why Your Mission Statement Must Include Customer Primacy

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June 27, 2022 at 03:11PM
https://www.forbes.com/sites/stevedenning/2022/06/27/why-firms-find-implementing-customer-primacy-so-hard/

Why Firms Find Implementing Customer Primacy So Hard - Forbes

https://news.google.com/search?q=hard&hl=en-US&gl=US&ceid=US:en

KSU Programs Work Hard in the Offseason - Kennesaw State Athletics

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June 28, 2022 at 12:28AM
https://ksuowls.com/news/2022/6/27/football-ksu-programs-work-hard-in-the-offseason.aspx

KSU Programs Work Hard in the Offseason - Kennesaw State Athletics

https://news.google.com/search?q=hard&hl=en-US&gl=US&ceid=US:en

Why Carvana Stock Is Falling Hard Today - The Motley Fool

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What happened 

Shares of the online car-buying company Carvana (CVNA -4.73%) were plunging this morning, likely after a Barron's article published over the weekend said that the company, in some cases, sold cars before it even had the title to them. 

The automotive stock was down 6.3% as of 11:18 a.m. ET. 

So what 

Barron's said in its reporting that Carvana was selling cars too quickly during the pandemic, when demand for buying a car online soared, which led to problems in receiving the proper title for vehicles for some customers.

Windshields of cars in a row.

Image source: Getty Images.

Apparently, enough people have experienced this problem that a lawsuit is being brought against the car seller, saying that some customers went years without legally being able to drive vehicles purchased from Carvana. 

The company responded in the article, saying in a "very small percentage of instances," customers didn't receive permanent license plates or a transferred title within the appropriate time under state regulations. 

The report also said that some states have since begun keeping a closer eye on Carvana to ensure that it's complying with state vehicle registration laws. 

Now what 

Carvana's share price has plummeted, along with those of many other stocks lately, as investors process rising inflation and the Federal Reserve's response to it with aggressive interest rate hikes. Adding to investors' pessimism is that fact that the company recently announced that it would lay off about 2,500 of its employees.

And with the recent report highlighting some potential problems with how Carvana registers its vehicles, it's no wonder why the automotive stock is falling further today. 

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June 27, 2022 at 10:50PM
https://www.fool.com/investing/2022/06/27/why-carvana-stock-is-falling-hard-today/

Why Carvana Stock Is Falling Hard Today - The Motley Fool

https://news.google.com/search?q=hard&hl=en-US&gl=US&ceid=US:en

“Atari Was Very, Very Hard” Nolan Bushnell on Atari, 50 Years Later - How-To Geek

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Photo of Nolan Bushnell in front of an Atari logo
Nolan Bushnell

It’s been 50 years since Nolan Bushnell co-founded Atari, which brought video games to the mainstream. To celebrate, we asked Bushnell what he learned during the early years—and what we’ve lost sight of since then.

Atari in the Nolan Bushnell Era

When you hear the name “Atari,” if you’re of a certain generation, you might think back to a period in the very late 1970s and early 1980s when the Atari 2600 home video game console seemed unstoppable. But prior to Warner Communications purchasing Atari in 1976, the young company experienced four wild years of uncertainty and success while its employees relentlessly innovated a brand new class of electronic entertainment.

Ted Dabney, Nolan Bushnell, Larry Emmons, and Allan Alcorn at Atari in 1972
Ted Dabney, Nolan Bushnell, Larry Emmons, and Allan Alcorn at Atari in 1972. Allan Alcorn

The guiding creative force at Atari during that time was Nolan Bushnell, who co-founded the company with Ted Dabney on June 27, 1972 in Sunnyvale, CA. Bushnell and Dabney had already worked together on the world’s first arcade video game, Computer Space, at Nutting Associates, and they were ready to take the business more fully into their own hands. They soon had a monster hit with the arcade game Pong in late 1972, which spawned copycats that spread video games all over the world. But Atari still faced an uphill fight as big names jumped into the market.

With that in mind—and the 50th anniversary of Atari at hand—we thought it would be fun to talk about lessons from Bushnell’s early years at the pioneering company. Bushnell spoke over the telephone, and his answers have been edited for formatting.

Benj Edwards, How-To Geek: Do you think the video game industry has lost sight of any innovations from the early days of Atari?

Nolan Bushnell: A little bit. Remember that Atari was founded as a coin-op company. And coin-op has this requirement that a newbie has to get into the game almost instantly without reading instructions. So the simplicity of onboarding is lost by a lot of people right now.

HTG: If you play a modern game, you have to sit and wait for loading, go through a tutorial, watch all the cutscenes, and it’s an hour into the game before you can finally play something.

Nolan Bushnell: Yeah.

HTG: What did you do “right” in the early years of Atari that people could learn from today?

Bushnell: We did really good branding. And I think that, in terms of our graphic badges and our logo and everything, we wanted to have a distinct look. I think it’s held together. Right now, the Atari logo is the only thing that’s still really vibrant.

Covers from eight arcade game fliers from the early-mid 1970s.
A selection of fliers from early Atari arcade games during the Bushnell era. Atari

HTG: Apple used iconic branding successfully too, and Steve Jobs was one of your early employees. Do you think that rubbed off on Apple?

Bushnell: I think so, because Jobs used to ride up to my house on Sunday mornings on his motorcycle. And we’d drink tea and talk about things. And I talked about the importance of branding and color palettes and things like that—how a brand and look is multi-faceted. You’ve never really thought about a color palette as being unique to a company, and yet it’s axiomatic.

HTG: So Steve Jobs used to hang out at your house?

Bushnell: Yeah, he used to live—I was up on a hill, and he was more down in the lots, but I could almost throw a rock and put it on his roof.

HTG: Was he living by himself at that time?

Bushnell: Yeah. Big house, no furniture. That simple. [Chuckles]

HTG: So let’s go the opposite way now. What did you do “wrong” at Atari that people could learn from today?

Bushnell: I think that I—how do I put this without sounding like an asshole? I put up with incompetence more than I should have. I should have been quicker to fire.

HTG: Well, you weren’t born a manager, right? You’d been mostly an engineer…

Bushnell: Well, that’s actually not quite true. Remember I managed 150 kids at the amusement park. That was kind of my MBA, I’ve always felt. It was a summer job, and it wasn’t like managing a bunch of engineers, but keeping everybody happy and working was important. So was managing the numbers—labor percentages and things like that.

Nolan Bushnell seen in an Atari ad from 1976.
Nolan Bushnell seen in an Atari ad from 1976. Atari

HTG: I read an early quote from a manifesto you wrote in the early days of Atari that said something like, “If the people are happy and the company is happy, then good things happen.” Where did you get that egalitarian-type philosophy of management?

Bushnell: It was really in the air. Remember, it was the summer of love and the hippie movement up in northern California. I mean, we all had our hippy costumes, and we’d go up and be posers on weekends, and be hippies. I mean, total posing. [Laughs]

It was a kind of ethos in the air. There were Vietnam War protests and things like that, you know. Everybody was testing the status quo.

HTG: Would you do anything differently if you could go back in time and change the Atari story?

Bushnell: I think I would have been quicker to automate certain things. We were short on cash, and we were very lackadaisical about the fixtures and procedures we had.

HTG: It’s because you were hippies.

Bushnell: [Laughs] Yeah, I guess so.

“We Never Had Enough Money”

The Atari Video Computer System product box (Atari 2600)
Atari

When it came time to develop and release a more advanced home video game console with cartridges (the 2600), Atari needed capital, and Bushnell sold his company to Warner Communications. Bushnell stayed with Atari until early 1979—missing both the monster-hit years of the 2600 and Atari’s spectacular failure just after that. (By then he was working on Chuck E. Cheese, but that’s another story entirely.)

HTG: Do you regret selling Atari at the time you did?

Bushnell: Yes and no. I really liked my life after I sold it. I got married, I got my house, I kinda got my personal life in order. Atari was very, very hard. And we never had enough money. We were running it as if we were going to take it public, and then the market kind of went sideways.

If I’d have gone ahead and been able to take the company public, I would have had another three or four years in the rat race and probably would have never gotten married. So would it have been a good ride and would I have made gobspocks more money? Absolutely. But on my personal life basis, it was definitely a good thing to do.

HTG: What is your favorite Atari game ever published by Atari?

Bushnell: Tempest.

HTG: That was in 1981, after you left the company. You played it anyway?

Bushnell: It was in the lab when I was there.

an image from the arcade game Tempest.
A screenshot of Bushnell’s favorite Atari game, Tempest. Atari

HTG: Why do you like Tempest?

Bushnell: I think it’s very, very dynamic. It’s one of those games that was sort of all by itself, extremely innovative. I can’t think of another game that was like it at all and that had so many different levels, all of which kept it interesting.

HTG: It’s an experience unto itself. Almost psychedelic.

Bushnell: Exactly. I wouldn’t have said that, but I think you’re correct. It was a little trippy.

HTG: What kind of music were you listening to in 1972 when you founded Atari?

Bushnell: The Beatles, Pink Floyd, the Who, Queen. All of those. I really, really liked Queen—I can remember that. I’ll tell you another one that I really enjoyed. ELO—Electric Light Orchestra. A lot of people don’t know them. I thought the whole idea of rock orchestras was very fascinating to me.

HTG: That’s interesting because when I think of ELO, I think of the cover of…what’s the album with the UFO-looking thing on it?

Bushnell: Out of the Blue.

The cover of ELO's "Out of the Blue" album from 1977.
Epic Records

HTG: That reminds me of Atari design.

Bushnell: Yeah. [Surprised] Yeah, you’re right!

HTG: That was 1977. Heck, they might have been influenced by Atari at that point.

Bushnell: Maybe.

Atari’s Legacy

Over the decades, Bushnell has given hundreds of speeches, done thousands of interviews, and discussed almost every possible angle of the Atari story. But one thing still remains: 50 years is a long time. Bushnell himself will turn 80 next year.

HTG: How does it feel when someone says, “Hey, it’s been 50 years since you started Atari.” What comes into your head?

Bushnell: “Oh my god, am I that old?” [Laughs heartily.] My oldest daughter turned 50 a year ago, and I thought, “Boy, that says you’ve been on the planet a long time if you have kids that are 50.”

HTG: And Atari’s kind of like one of your kids.

Bushnell: Definitely.

Atari Video Computer System logo
Atari

HTG: I was just thinking how 50 is a huge milestone. I’m 41 now, so that’s memory past my lifespan. I can’t imagine trying to remember anything that happened 50 years ago. Is some of that stuff from the early 1970s still fresh? Do memories of that time come to you naturally?

Bushnell: Yeah, quite a bit. Plus, I’ve got a lot of old photos on my computer, and I have it set up so I have an Amazon Echo Show, and it scrolls through my library of photos. So I get reminded of things all the time.

***

Happy birthday, Atari!

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June 27, 2022 at 06:00PM
https://www.howtogeek.com/812246/atari-was-very-very-hard-nolan-bushnell-on-atari-50-years-later/

“Atari Was Very, Very Hard” Nolan Bushnell on Atari, 50 Years Later - How-To Geek

https://news.google.com/search?q=hard&hl=en-US&gl=US&ceid=US:en

Should the Atlanta Hawks trade for this hard-working veteran - Soaring Down South

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The Atlanta Hawks are looking to make some roster adjustments over the offseason. They are looking to make enough changes to get them back to the top of the Eastern Conference but they are not looking to blow up the roster around Trae Young.

To this end, the team needs to upgrade a number of positions and this is not just a case of pure talent. They also need a Solomon Hill-type player who can play multiple roles and still have an impact on the game, despite not averaging many points, assists, or rebounds.

To this end, they need to get some veteran talent in who have been around the league for a while so they understand the grind of the NBA. To this end, the Hawks should take a look at JaMychal Green who Sam Presti recently said he could not see being with the OKC Thunder when the season started.

The Atlanta Hawks could use the toughness that JaMychal Green brings

Green has been in the league for eight seasons and appeared in 487 games. He originally played for the San Antonio Spurs before he was waived. He then signed multiple 10-day contracts with the Memphis Grizzlies which is where he made his mark in the NBA.

He was then traded to the LA Clippers where he played for almost two seasons. He then signed on with the Denver Nuggets where he played solid basketball for two seasons. He was then traded to the OKC Thunder prior to the draft for the 30th overall pick in the 2022 NBA draft.

What this all tells us is that Green has been in a large number of systems and has succeeded. He is happy with what the offense provides. which will help the team, to this end Green has developed his 3-point shooting over his career. He is also a gritty defender who will work well with defensive leader Clint Capela, while also being a tremendous benefit for the Hawks’ second unit.

It should not take a huge amount to get Green to the franchise, he did not cost the Thunder much. His grit and determination will help the Hawks move back up the standings.

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June 27, 2022 at 05:04PM
https://soaringdownsouth.com/2022/06/27/atlanta-hawks-trade-veteran/

Should the Atlanta Hawks trade for this hard-working veteran - Soaring Down South

https://news.google.com/search?q=hard&hl=en-US&gl=US&ceid=US:en

Disney Mirrorverse: How to Unlock Hard Mode | Screen Rant - Screen Rant

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Hard mode allows players to repeat combat encounters with a greater challenge in Disney Mirrorverse, and they can unlock it by playing through the main story. Other activities can be completed to increase Guardian power, but only story mode encounters will lead to unlocking higher difficulty levels. Along with Hard mode, players can eventually unlock Expert for the ultimate test of their Guardians' skills.

Every encounter will reward players with various resources, but winning fights on harder difficulties will speed up the process of farming for materials. Once Hard mode is unlocked, players will be able to level up Guardians faster in Disney Mirrorverse, and it will lead to more activities becoming available. For example, completing the 30 floors that make up a single Tower requires extremely powerful Guardians, so Hard mode encounters eventually become necessary to keep leveling up quickly.

Related: Best Ways to Play Disney Mirrorverse Without Spending Money

Hard mode can be unlocked by completing the story mode's fourth chapter on Normal difficulty. As soon as players win encounter 4-10, regardless of the star rating they earn, chapter one will be available in Hard mode. The only exception to this is the limited-time events in Disney Mirrorverse. All difficulties are automatically available for timed events to give all players a chance to earn the best rewards possible. However, it's unlikely players will be able to complete event encounters on harder difficulties before unlocking these modes in the main story because their power level will be too low.

How To Complete Hard Mode Encounters & Unlock Expert In Disney Mirrorverse

Disney Mirrorverse's Coolest Character Redesigns Woody Oogie Boogie Snow White

Once players start Hard mode, they'll revert back to having only one Guardian spot available. The story and unlocks will be the same as they were in Normal mode, but the encounters will have an increased number of enemies that are harder to defeat. While playing on Hard difficulty, it's recommended that players use a support Guardian as one of their team's playable characters in Disney Mirrorverse. Support characters have the ability to heal or buff team members.

Similar to unlocking Hard difficulty, Expert mode can be unlocked by completing encounters in story mode. For Expert difficulty, players will need to win encounter 4-10 on Hard in story mode. Like Hard mode, Expert difficulty increases the strength and number of enemies that need to be defeated before claiming victory. The rewards in Expert mode are substantial, and players will require more resources for higher levels, so completing encounters on this setting will help with power progression.

Unlocking Hard and Expert modes gives players more opportunities to increase their team's power and rank up their Guardians so they can reach the highest possible level. Additionally, more Crystals can be obtained by completing story encounters on higher difficulties, so players can unlock more characters, like Zurg in Disney Mirrorverse. Story mode encounters should be completed quickly to gain access to more challenging fights and better rewards.

Next: Disney Mirrorverse: Best Team Composition for Story Mode

Disney Mirrorverse is available for Android and iOS.

How to Download & Play Marvel Snap Cover Art
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June 27, 2022 at 04:02PM
https://screenrant.com/disney-mirrorverse-how-to-unlock-hard-mode-guide/

Disney Mirrorverse: How to Unlock Hard Mode | Screen Rant - Screen Rant

https://news.google.com/search?q=hard&hl=en-US&gl=US&ceid=US:en

German Gas Crisis Is Manageable, But Next Steps Are Hard - Bloomberg

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German Gas Crisis Is Manageable, But Next Steps Are Hard  Bloomberg The Link Lonk


June 27, 2022 at 01:41PM
https://www.bloomberg.com/news/articles/2022-06-27/german-gas-crisis-is-manageable-but-next-steps-are-hard-chart

German Gas Crisis Is Manageable, But Next Steps Are Hard - Bloomberg

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